Central Texas Cribbage is Grass Roots Club #498 in the American Cribbage Congress (ACC). We are a 6-game club playing on Monday nights. If we have an emergency announcement, such as a cancellation of play, it will appear immediately below this paragraph. Choose a topic below to learn more about our club.
You can e-mail us at: centraltexascribbage@gmail.com or find us on Facebook.
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Guests are welcome to play up to 4 times at Club #498 (weekly entry fee required). Subsequent play requires membership in the club for and membership in the American Cribbage Congress (ACC) for (see ACC Membership page for Youth, Joint, and Life membership options).
Visitors, i.e., members in good standing of other Grass Roots clubs, are always welcome.
All players are expected to be able to complete a game of cribbage in approximately 15 minutes. A night's play consists of playing 6 games. Leaving early, without a valid emergency reason, is unacceptable. Grass Roots cribbage is a competition played under ACC Tournament Rules; it is not an introductory program.
All players must adhere to the ACC Code of Ethics. Additionally, Club #498 treats players who are new to ACC competitive cribbage according to the Code of Congeniality below:
During a new player's trial period (four weeks or until they earn points — whichever is shorter) . . .
After the trial period is up . . .
| Date | Milestone | People |
|---|---|---|
| 2025-09-22 | 28 Hand | David Roady |
| 2025-09-15 | First Night of Club Play | Kevin Mansfield, Diane Sykes, David Hayes, David Roday, John Pederson, Keith Miller |
| 2025-08-26 | Club Founded | Kevin Mansfield |
Some of the differences between casual play and Grass Roots play are described below. This list is not comprehensive; refer to the ACC Tournament Rules for additional information.
Members: people who are members of both the ACC and Club #498 in good standing.
Visitors: people who are members of the ACC and a different Grass Roots Club in good standing.
Guests: people who are neither Members nor Visitors playing to decide if they want to become Members (per ACC rules a person may only play as a Guest four times).
Spectators: people watching play to decide if Grass Roots cribbage might be of interest to them.
The best card with game points wins this pool. If none of the players entered in this side pool has an -game-point card, the pool carries-over to the next week. This pool is funded by $1 from each of the players who has entered the specialty side pools.
The following four rare events are each funded by $0.25 (each) from the players who have entered the side pools. Those funds accumulate, separately, until someone wins that pot.
Note: in the case of large carry-over pools, the winner may not receive his prize in the same week in which it was won.
Two additional specialty hands are each funded by $0.50 (each) from the players who have entered the side pools. Those funds accumulate, separately, until someone wins that pot (these pools are capped at $500). The qualifying hands are chosen by the person or people who last won the pot (and when the pot carries over from week to week so does the type of hand required to win the pot). The director has the right to veto the specification of the qualifying hand for being too absurd or too restrictive.
Note: in the case of large carry-over pools, the winner may not receive his prize in the same week in which it was won.
The player with the last High Scoring Hand (24+) of the night wins the pot. The High Scoring Hand can be in the player's hand or crib. If a hand of 28 or 29 points occurs, it can only be bested by a hand of equal or greater point-value (e.g., a 24-hand that occurs after a 28-hand does not supersede the 28-hand). Players receive credit for High Scoring Hands whether or not they have the opportunity to peg the points (i.e., if the game ends before the player has the chance to count the hand, it still counts for this pool). This pool is funded by $1 from each of the players who has entered the specialty side pools.
The pools above that are funded from the optional $4 side-pool entry fee can, of course, only be won by players who have chosen to include that optional amount in their entry fee.
The High Seven and Rare Occurences (I & II) Pools do not continue during unofficial (summer) play nor during the GRRT or GRNT.
Information regarding the carry-over balances for the side pools will be available each week.
Side-betting (for nominal amounts) between players is optional and at their sole discretion.
2020 Market Scratch Kitchen is kind enough to host us. Everyone is encouraged to spend money and tip generously in appreciation.
In Grass Roots, players earn 3 Game Points when they win a game by more than 30 points (a skunk); 2 Game Points when they win a game by less than 31 points; or zero Game Points when they lose a game. After play is complete (6 games at Club #498), the player's scorecard is totalled (see scorecard tutorial) to determine the player's total Game Points, number of Games Won, and Net Spread (accumulated margins of victory minus accumulated margins of defeat). The scorecards are then ranked by: Game Points, Games Won, and Net Spread to determine the finishing order for that week's tournament and the prize payouts.
All scorecards with 12 or more Game Points also earn the player Grass Roots Points (GRPs) which are accumulated throughout the season to determine the Club Champion and accumulated throughout the player's entire ACC career. A scorecard with 12 Game Points earns 12 GRPs; a scorecard with 15 Game Points earns 15 GRPs i.e., a one-to-one conversion once the 12 Game Point minimum has been achieved. Lifetime GRP totals are acknowledged by the ACC with awards when players reach certain levels (Bronze at 1000 total GRPS; Silver at 2500 total GRPs; Gold at 4000 total GRPs...).
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